State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top Educational Games in South America Q1 2022: Performance Overview

Explore the performance trends of the top five educational games on a unified platform in South America for Q1 2022, including revenue, downloads, and active users.

Top Educational Games in South America Q1 2022: Performance Overview

In Q1 2022, the top five educational games on a unified platform in South America showed varied performance in terms of revenue, downloads, and active users. Below is a detailed overview of each app's performance based on data from Sensor Tower.

Toca Boca World

Throughout the first quarter of 2022, weekly revenue for Toca Boca World ranged from approximately $98K to $204K, with a noticeable peak at the end of December. Weekly downloads were generally strong, peaking at 476K in the last week of December and declining to around 296K by the end of March. Active users saw a high of 4.7M at the start of the quarter, with numbers dipping to around 3.7M in early March before closing the quarter at approximately 4M.

Sago Mini World: Kids Games

Sago Mini World: Kids Games experienced weekly revenue fluctuations between $5.9K and $7.8K throughout the quarter. Downloads were fairly steady, with a peak of 24.7K in early March and a low of 16.4K in late March. Active users hovered around 100K, peaking at 109K in early March and ending the quarter at roughly 89K.

Toddler Games for 2-3 Year Old

The weekly revenue for Toddler Games for 2-3 Year Old ranged from $632 to $1.1K. Downloads were highest in late January at 33K, gradually decreasing to about 17K by the end of March. Active users followed a similar trend, starting at 45K and peaking at 64K in late January before declining to approximately 44K in late March.

Animal Jam

Animal Jam's weekly revenue varied slightly, ranging from $1K to $1.5K. Weekly downloads remained relatively stable, peaking at 5.4K in early January and maintaining around 4.8K by the end of March. Active users ranged from 14K to 16.5K, with minor fluctuations throughout the quarter.

Keiki Learning games for Kids

Keiki Learning games for Kids saw weekly revenue between $1.7K and $2.1K. Downloads peaked sharply at 20.8K in late January, then dropped to a low of 539 in mid-March before recovering slightly to 1.7K by the end of the quarter. Active users showed a similar trend, peaking at 12.3K in late January and falling to around 4.7K by the end of March.

These insights highlight the diverse performance trends of top educational games in South America for Q1 2022. For more detailed analytics and insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022